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    <h1 class="page-title">
        <a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a>
        TextureMinificationFilter
        <div class="titleCenterer"></div>
    </h1>

    




<section>

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<article>
    <div class="container-overview">
    

    
        

<div class="source-link rightLinks">
    <a href="https://github.com/CesiumGS/cesium/blob/1.85/Source/Renderer/TextureMinificationFilter.js#L10">Renderer/TextureMinificationFilter.js 10</a>
</div>



        
            <div class="description">Enumerates all possible filters used when minifying WebGL textures.</div>
        

        
<dl class="details">


    <h5 class="subsection-title">Properties:</h5>

    

<table class="props">
    <thead>
    <tr>
        
        <th>Name</th>
        

        <th>Type</th>

        

        

        <th class="last">Description</th>
    </tr>
    </thead>

    <tbody>
    

        <tr>
            
                <td class="name"><code>NEAREST</code></td>
            

            <td class="type">
            
                
<span class="param-type">Number</span>


            
            </td>

            

            

            <td class="description last">Samples the texture by returning the closest pixel.</td>
        </tr>

    

        <tr>
            
                <td class="name"><code>LINEAR</code></td>
            

            <td class="type">
            
                
<span class="param-type">Number</span>


            
            </td>

            

            

            <td class="description last">Samples the texture through bi-linear interpolation of the four nearest pixels. This produces smoother results than <code>NEAREST</code> filtering.</td>
        </tr>

    

        <tr>
            
                <td class="name"><code>NEAREST_MIPMAP_NEAREST</code></td>
            

            <td class="type">
            
                
<span class="param-type">Number</span>


            
            </td>

            

            

            <td class="description last">Selects the nearest mip level and applies nearest sampling within that level.
<p>
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>LINEAR_MIPMAP_NEAREST</code></td>
            

            <td class="type">
            
                
<span class="param-type">Number</span>


            
            </td>

            

            

            <td class="description last">Selects the nearest mip level and applies linear sampling within that level.
<p>
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>NEAREST_MIPMAP_LINEAR</code></td>
            

            <td class="type">
            
                
<span class="param-type">Number</span>


            
            </td>

            

            

            <td class="description last">Read texture values with nearest sampling from two adjacent mip levels and linearly interpolate the results.
<p>
This option provides a good balance of visual quality and speed when sampling from a mipmapped texture.
</p>
<p>
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
</p></td>
        </tr>

    

        <tr>
            
                <td class="name"><code>LINEAR_MIPMAP_LINEAR</code></td>
            

            <td class="type">
            
                
<span class="param-type">Number</span>


            
            </td>

            

            

            <td class="description last">Read texture values with linear sampling from two adjacent mip levels and linearly interpolate the results.
<p>
This option provides a good balance of visual quality and speed when sampling from a mipmapped texture.
</p>
<p>
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
</p></td>
        </tr>

    
    </tbody>
</table>



    

    

    

    

    

    

    

    

    

    

    

    

    
    <h5>See:</h5>
    <ul class="see-list">
        <li><a href="global.html#TextureMagnificationFilter">TextureMagnificationFilter</a></li>
    </ul>
    

    
</dl>

    
    </div>

    

    

    

    

    

    
        <h3 class="subsection-title">Members</h3>

        
            
<div class="nameContainer">
<h4 class="name" id=".LINEAR">
    <a href="#.LINEAR" class="doc-link"></a>
    <span class="type-signature attribute-static">static</span> <span class="type-signature attribute-constant">constant</span> Cesium.TextureMinificationFilter.LINEAR<span class="type-signature"> : Number</span>
    

<div class="source-link rightLinks">
    <a href="https://github.com/CesiumGS/cesium/blob/1.85/Source/Renderer/TextureMinificationFilter.js#L24">Renderer/TextureMinificationFilter.js 24</a>
</div>


</h4>

</div>



<div class="description">
    Samples the texture through bi-linear interpolation of the four nearest pixels. This produces smoother results than <code>NEAREST</code> filtering.
</div>





<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">WebGLConstants.LINEAR</code>
    

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id=".LINEAR_MIPMAP_LINEAR">
    <a href="#.LINEAR_MIPMAP_LINEAR" class="doc-link"></a>
    <span class="type-signature attribute-static">static</span> <span class="type-signature attribute-constant">constant</span> Cesium.TextureMinificationFilter.LINEAR_MIPMAP_LINEAR<span class="type-signature"> : Number</span>
    

<div class="source-link rightLinks">
    <a href="https://github.com/CesiumGS/cesium/blob/1.85/Source/Renderer/TextureMinificationFilter.js#L69">Renderer/TextureMinificationFilter.js 69</a>
</div>


</h4>

</div>



<div class="description">
    Read texture values with linear sampling from two adjacent mip levels and linearly interpolate the results.
<p>
This option provides a good balance of visual quality and speed when sampling from a mipmapped texture.
</p>
<p>
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
</p>
</div>





<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">WebGLConstants.LINEAR_MIPMAP_LINEAR</code>
    

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id=".LINEAR_MIPMAP_NEAREST">
    <a href="#.LINEAR_MIPMAP_NEAREST" class="doc-link"></a>
    <span class="type-signature attribute-static">static</span> <span class="type-signature attribute-constant">constant</span> Cesium.TextureMinificationFilter.LINEAR_MIPMAP_NEAREST<span class="type-signature"> : Number</span>
    

<div class="source-link rightLinks">
    <a href="https://github.com/CesiumGS/cesium/blob/1.85/Source/Renderer/TextureMinificationFilter.js#L44">Renderer/TextureMinificationFilter.js 44</a>
</div>


</h4>

</div>



<div class="description">
    Selects the nearest mip level and applies linear sampling within that level.
<p>
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
</p>
</div>





<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">WebGLConstants.LINEAR_MIPMAP_NEAREST</code>
    

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id=".NEAREST">
    <a href="#.NEAREST" class="doc-link"></a>
    <span class="type-signature attribute-static">static</span> <span class="type-signature attribute-constant">constant</span> Cesium.TextureMinificationFilter.NEAREST<span class="type-signature"> : Number</span>
    

<div class="source-link rightLinks">
    <a href="https://github.com/CesiumGS/cesium/blob/1.85/Source/Renderer/TextureMinificationFilter.js#L17">Renderer/TextureMinificationFilter.js 17</a>
</div>


</h4>

</div>



<div class="description">
    Samples the texture by returning the closest pixel.
</div>





<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">WebGLConstants.NEAREST</code>
    

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id=".NEAREST_MIPMAP_LINEAR">
    <a href="#.NEAREST_MIPMAP_LINEAR" class="doc-link"></a>
    <span class="type-signature attribute-static">static</span> <span class="type-signature attribute-constant">constant</span> Cesium.TextureMinificationFilter.NEAREST_MIPMAP_LINEAR<span class="type-signature"> : Number</span>
    

<div class="source-link rightLinks">
    <a href="https://github.com/CesiumGS/cesium/blob/1.85/Source/Renderer/TextureMinificationFilter.js#L57">Renderer/TextureMinificationFilter.js 57</a>
</div>


</h4>

</div>



<div class="description">
    Read texture values with nearest sampling from two adjacent mip levels and linearly interpolate the results.
<p>
This option provides a good balance of visual quality and speed when sampling from a mipmapped texture.
</p>
<p>
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
</p>
</div>





<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">WebGLConstants.NEAREST_MIPMAP_LINEAR</code>
    

    

    

    

    

    

    
</dl>


        
            
<div class="nameContainer">
<h4 class="name" id=".NEAREST_MIPMAP_NEAREST">
    <a href="#.NEAREST_MIPMAP_NEAREST" class="doc-link"></a>
    <span class="type-signature attribute-static">static</span> <span class="type-signature attribute-constant">constant</span> Cesium.TextureMinificationFilter.NEAREST_MIPMAP_NEAREST<span class="type-signature"> : Number</span>
    

<div class="source-link rightLinks">
    <a href="https://github.com/CesiumGS/cesium/blob/1.85/Source/Renderer/TextureMinificationFilter.js#L34">Renderer/TextureMinificationFilter.js 34</a>
</div>


</h4>

</div>



<div class="description">
    Selects the nearest mip level and applies nearest sampling within that level.
<p>
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
</p>
</div>





<dl class="details">


    

    

    

    

    

    

    

    
    <span class="details-header">Default Value:</span>
    <code class="language-javascript">WebGLConstants.NEAREST_MIPMAP_NEAREST</code>
    

    

    

    

    

    

    
</dl>


        
    

    

    

    
</article>

</section>





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href="MaterialProperty.html">MaterialProperty</a></li><li data-name="Math"><a href="Math.html">Math</a></li><li data-name="Matrix2"><a href="Matrix2.html">Matrix2</a></li><li data-name="Matrix3"><a href="Matrix3.html">Matrix3</a></li><li data-name="Matrix4"><a href="Matrix4.html">Matrix4</a></li><li data-name="mergeSort"><a href="global.html#mergeSort">mergeSort</a></li><li data-name="mergeSortComparator"><a href="global.html#mergeSortComparator">mergeSortComparator</a></li><li data-name="Model"><a href="Model.html">Model</a></li><li data-name="ModelAnimation"><a href="ModelAnimation.html">ModelAnimation</a></li><li data-name="ModelAnimationCollection"><a href="ModelAnimationCollection.html">ModelAnimationCollection</a></li><li data-name="ModelAnimationLoop"><a href="global.html#ModelAnimationLoop">ModelAnimationLoop</a></li><li data-name="ModelGraphics"><a href="ModelGraphics.html">ModelGraphics</a></li><li data-name="ModelMaterial"><a href="ModelMaterial.html">ModelMaterial</a></li><li data-name="modelMatrix"><a href="global.html#modelMatrix">modelMatrix</a></li><li data-name="ModelMesh"><a href="ModelMesh.html">ModelMesh</a></li><li data-name="ModelNode"><a href="ModelNode.html">ModelNode</a></li><li data-name="ModelVisualizer"><a href="ModelVisualizer.html">ModelVisualizer</a></li><li data-name="Moon"><a href="Moon.html">Moon</a></li><li data-name="NavigationHelpButton"><a href="NavigationHelpButton.html">NavigationHelpButton</a></li><li data-name="NavigationHelpButtonViewModel"><a href="NavigationHelpButtonViewModel.html">NavigationHelpButtonViewModel</a></li><li data-name="NearFarScalar"><a href="NearFarScalar.html">NearFarScalar</a></li><li data-name="NeverTileDiscardPolicy"><a href="NeverTileDiscardPolicy.html">NeverTileDiscardPolicy</a></li><li data-name="NodeTransformationProperty"><a href="NodeTransformationProperty.html">NodeTransformationProperty</a></li><li data-name="objectToQuery"><a href="global.html#objectToQuery">objectToQuery</a></li><li data-name="Occluder"><a href="Occluder.html">Occluder</a></li><li data-name="OpenCageGeocoderService"><a href="OpenCageGeocoderService.html">OpenCageGeocoderService</a></li><li data-name="OpenStreetMapImageryProvider"><a href="OpenStreetMapImageryProvider.html">OpenStreetMapImageryProvider</a></li><li data-name="OrientedBoundingBox"><a href="OrientedBoundingBox.html">OrientedBoundingBox</a></li><li data-name="OrthographicFrustum"><a href="OrthographicFrustum.html">OrthographicFrustum</a></li><li data-name="OrthographicOffCenterFrustum"><a href="OrthographicOffCenterFrustum.html">OrthographicOffCenterFrustum</a></li><li data-name="PackableForInterpolation"><a href="PackableForInterpolation.html">PackableForInterpolation</a></li><li data-name="Particle"><a href="Particle.html">Particle</a></li><li data-name="ParticleBurst"><a href="ParticleBurst.html">ParticleBurst</a></li><li data-name="ParticleEmitter"><a href="ParticleEmitter.html">ParticleEmitter</a></li><li data-name="ParticleSystem"><a href="ParticleSystem.html">ParticleSystem</a></li><li data-name="PathGraphics"><a href="PathGraphics.html">PathGraphics</a></li><li data-name="PathVisualizer"><a href="PathVisualizer.html">PathVisualizer</a></li><li data-name="PeliasGeocoderService"><a href="PeliasGeocoderService.html">PeliasGeocoderService</a></li><li data-name="PerformanceWatchdog"><a href="PerformanceWatchdog.html">PerformanceWatchdog</a></li><li data-name="PerformanceWatchdogViewModel"><a href="PerformanceWatchdogViewModel.html">PerformanceWatchdogViewModel</a></li><li data-name="PerInstanceColorAppearance"><a href="PerInstanceColorAppearance.html">PerInstanceColorAppearance</a></li><li data-name="PerspectiveFrustum"><a href="PerspectiveFrustum.html">PerspectiveFrustum</a></li><li data-name="PerspectiveOffCenterFrustum"><a href="PerspectiveOffCenterFrustum.html">PerspectiveOffCenterFrustum</a></li><li data-name="PinBuilder"><a href="PinBuilder.html">PinBuilder</a></li><li data-name="PixelDatatype"><a href="global.html#PixelDatatype">PixelDatatype</a></li><li data-name="PixelFormat"><a href="global.html#PixelFormat">PixelFormat</a></li><li data-name="Plane"><a href="Plane.html">Plane</a></li><li data-name="PlaneGeometry"><a href="PlaneGeometry.html">PlaneGeometry</a></li><li data-name="PlaneGeometryUpdater"><a href="PlaneGeometryUpdater.html">PlaneGeometryUpdater</a></li><li data-name="PlaneGraphics"><a href="PlaneGraphics.html">PlaneGraphics</a></li><li data-name="PlaneOutlineGeometry"><a href="PlaneOutlineGeometry.html">PlaneOutlineGeometry</a></li><li data-name="PointCloudShading"><a href="PointCloudShading.html">PointCloudShading</a></li><li data-name="PointGraphics"><a href="PointGraphics.html">PointGraphics</a></li><li data-name="pointInsideTriangle"><a href="global.html#pointInsideTriangle">pointInsideTriangle</a></li><li data-name="PointPrimitive"><a href="PointPrimitive.html">PointPrimitive</a></li><li data-name="PointPrimitiveCollection"><a href="PointPrimitiveCollection.html">PointPrimitiveCollection</a></li><li data-name="PointVisualizer"><a href="PointVisualizer.html">PointVisualizer</a></li><li data-name="PolygonGeometry"><a href="PolygonGeometry.html">PolygonGeometry</a></li><li data-name="PolygonGeometryUpdater"><a href="PolygonGeometryUpdater.html">PolygonGeometryUpdater</a></li><li data-name="PolygonGraphics"><a href="PolygonGraphics.html">PolygonGraphics</a></li><li data-name="PolygonHierarchy"><a href="PolygonHierarchy.html">PolygonHierarchy</a></li><li data-name="PolygonOutlineGeometry"><a href="PolygonOutlineGeometry.html">PolygonOutlineGeometry</a></li><li data-name="Polyline"><a href="Polyline.html">Polyline</a></li><li data-name="PolylineArrowMaterialProperty"><a href="PolylineArrowMaterialProperty.html">PolylineArrowMaterialProperty</a></li><li data-name="PolylineCollection"><a href="PolylineCollection.html">PolylineCollection</a></li><li data-name="PolylineColorAppearance"><a href="PolylineColorAppearance.html">PolylineColorAppearance</a></li><li data-name="PolylineDashMaterialProperty"><a href="PolylineDashMaterialProperty.html">PolylineDashMaterialProperty</a></li><li data-name="PolylineGeometry"><a href="PolylineGeometry.html">PolylineGeometry</a></li><li data-name="PolylineGeometryUpdater"><a href="PolylineGeometryUpdater.html">PolylineGeometryUpdater</a></li><li data-name="PolylineGlowMaterialProperty"><a href="PolylineGlowMaterialProperty.html">PolylineGlowMaterialProperty</a></li><li data-name="PolylineGraphics"><a href="PolylineGraphics.html">PolylineGraphics</a></li><li data-name="PolylineMaterialAppearance"><a href="PolylineMaterialAppearance.html">PolylineMaterialAppearance</a></li><li data-name="PolylineOutlineMaterialProperty"><a href="PolylineOutlineMaterialProperty.html">PolylineOutlineMaterialProperty</a></li><li 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data-name="PostProcessStageComposite"><a href="PostProcessStageComposite.html">PostProcessStageComposite</a></li><li data-name="PostProcessStageLibrary"><a href="PostProcessStageLibrary.html">PostProcessStageLibrary</a></li><li data-name="PostProcessStageSampleMode"><a href="global.html#PostProcessStageSampleMode">PostProcessStageSampleMode</a></li><li data-name="Primitive"><a href="Primitive.html">Primitive</a></li><li data-name="PrimitiveCollection"><a href="PrimitiveCollection.html">PrimitiveCollection</a></li><li data-name="PrimitiveType"><a href="global.html#PrimitiveType">PrimitiveType</a></li><li data-name="ProjectionPicker"><a href="ProjectionPicker.html">ProjectionPicker</a></li><li data-name="ProjectionPickerViewModel"><a href="ProjectionPickerViewModel.html">ProjectionPickerViewModel</a></li><li data-name="Property"><a href="Property.html">Property</a></li><li data-name="PropertyArray"><a href="PropertyArray.html">PropertyArray</a></li><li data-name="PropertyBag"><a href="PropertyBag.html">PropertyBag</a></li><li data-name="ProviderViewModel"><a href="ProviderViewModel.html">ProviderViewModel</a></li><li data-name="Proxy"><a href="Proxy.html">Proxy</a></li><li data-name="QuadraticRealPolynomial"><a href="QuadraticRealPolynomial.html">QuadraticRealPolynomial</a></li><li data-name="QuantizedMeshTerrainData"><a href="QuantizedMeshTerrainData.html">QuantizedMeshTerrainData</a></li><li data-name="QuarticRealPolynomial"><a href="QuarticRealPolynomial.html">QuarticRealPolynomial</a></li><li data-name="Quaternion"><a href="Quaternion.html">Quaternion</a></li><li data-name="QuaternionSpline"><a href="QuaternionSpline.html">QuaternionSpline</a></li><li data-name="queryToObject"><a href="global.html#queryToObject">queryToObject</a></li><li data-name="Queue"><a href="Queue.html">Queue</a></li><li data-name="Ray"><a href="Ray.html">Ray</a></li><li data-name="Rectangle"><a href="Rectangle.html">Rectangle</a></li><li data-name="RectangleGeometry"><a href="RectangleGeometry.html">RectangleGeometry</a></li><li data-name="RectangleGeometryUpdater"><a href="RectangleGeometryUpdater.html">RectangleGeometryUpdater</a></li><li data-name="RectangleGraphics"><a href="RectangleGraphics.html">RectangleGraphics</a></li><li data-name="RectangleOutlineGeometry"><a href="RectangleOutlineGeometry.html">RectangleOutlineGeometry</a></li><li data-name="ReferenceFrame"><a href="global.html#ReferenceFrame">ReferenceFrame</a></li><li data-name="ReferenceProperty"><a href="ReferenceProperty.html">ReferenceProperty</a></li><li data-name="Request"><a href="Request.html">Request</a></li><li data-name="requestAnimationFrame"><a href="global.html#requestAnimationFrame">requestAnimationFrame</a></li><li data-name="requestAnimationFrameCallback"><a href="global.html#requestAnimationFrameCallback">requestAnimationFrameCallback</a></li><li data-name="RequestErrorEvent"><a href="RequestErrorEvent.html">RequestErrorEvent</a></li><li data-name="RequestScheduler"><a 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