/**
 * The constant identifier for the Morphing {@link SceneMode}
 *
 * @name czm_sceneModeMorphing
 * @glslConstant
 * @see czm_sceneMode
 * @see czm_sceneMode2D
 * @see czm_sceneModeColumbusView
 * @see czm_sceneMode3D
 */
const float czm_sceneModeMorphing = 0.0;
