# TextureMagnificationFilter

Renderer/TextureMagnificationFilter.js 10
Enumerates all possible filters used when magnifying WebGL textures.

##### Properties:

Name | Type | Description
--- | --- | ---
`NEAREST` | Number | Samples the texture by returning the closest pixel.
`LINEAR` | Number | Samples the texture through bi-linear interpolation of the four nearest pixels. This produces smoother results than `NEAREST` filtering.

##### See:

- TextureMinificationFilter

### Members

#### static constant Cesium.TextureMagnificationFilter.LINEAR : Number
Renderer/TextureMagnificationFilter.js 24

Samples the texture through bi-linear interpolation of the four nearest pixels. This produces smoother results than `NEAREST` filtering.

Default Value: `WebGLConstants.LINEAR`

#### static constant Cesium.TextureMagnificationFilter.NEAREST : Number
Renderer/TextureMagnificationFilter.js 17

Samples the texture by returning the closest pixel.

Default Value: `WebGLConstants.NEAREST`