# createElevationBandMaterial

Scene/createElevationBandMaterial.js 425
Creates a `Material` that combines multiple layers of color/gradient bands and maps them to terrain heights. The shader does a binary search over all the heights to find out which colors are above and below a given height, and interpolates between them for the final color. This material supports hundreds of entries relatively cheaply.

##### Example:

    scene.globe.material = Cesium.createElevationBandMaterial({
        scene : scene,
        layers : [{
            entries : [{
                height : 4200.0,
                color : new Cesium.Color(0.0, 0.0, 0.0, 1.0)
            }, {
                height : 8848.0,
                color : new Cesium.Color(1.0, 1.0, 1.0, 1.0)
            }],
            extendDownwards : true,
            extendUpwards : true,
        }, {
            entries : [{
                height : 7000.0,
                color : new Cesium.Color(1.0, 0.0, 0.0, 0.5)
            }, {
                height : 7100.0,
                color : new Cesium.Color(1.0, 0.0, 0.0, 0.5)
            }]
        }]
    });

##### Demo:

- Cesium Sandcastle Elevation Band Demo