# ModelAnimationLoop

Scene/ModelAnimationLoop.js 8
Determines if and how a glTF animation is looped.

##### Properties:

Name | Type | Description
--- | --- | ---
`NONE` | Number | Play the animation once; do not loop it.
`REPEAT` | Number | Loop the animation playing it from the start immediately after it stops.
`MIRRORED_REPEAT` | Number | Loop the animation. First, playing it forward, then in reverse, then forward, and so on.

##### See:

- ModelAnimationCollection#add

### Members

#### static constant Cesium.ModelAnimationLoop.MIRRORED_REPEAT : Number
Scene/ModelAnimationLoop.js 31

Loop the animation. First, playing it forward, then in reverse, then forward, and so on.

Default Value: `2`

#### static constant Cesium.ModelAnimationLoop.NONE : Number
Scene/ModelAnimationLoop.js 15

Play the animation once; do not loop it.

#### static constant Cesium.ModelAnimationLoop.REPEAT : Number
Scene/ModelAnimationLoop.js 23

Loop the animation playing it from the start immediately after it stops.

Default Value: `1`