importWebGLConstantsfrom"./WebGLConstants.js";/** * Winding order defines the order of vertices for a triangle to be considered front-facing. * * @enum {Number} */varWindingOrder={/** * Vertices are in clockwise order. * * @type {Number} * @constant */CLOCKWISE:WebGLConstants.CW,/** * Vertices are in counter-clockwise order. * * @type {Number} * @constant */COUNTER_CLOCKWISE:WebGLConstants.CCW,};/** * @private */WindingOrder.validate=function(windingOrder){return(windingOrder===WindingOrder.CLOCKWISE||windingOrder===WindingOrder.COUNTER_CLOCKWISE);};exportdefaultObject.freeze(WindingOrder);