//This file is automatically rebuilt by the Cesium build process. export default "uniform sampler2D u_texture;\n\ \n\ varying vec2 v_textureCoordinates;\n\ \n\ void main()\n\ {\n\ vec4 color = texture2D(u_texture, v_textureCoordinates);\n\ gl_FragColor = czm_gammaCorrect(color);\n\ }\n\ ";