/** * Representation of <Camera> from KML * @alias KmlCamera * @constructor * * @param {Cartesian3} position camera position * @param {HeadingPitchRoll} headingPitchRoll camera orientation */functionKmlCamera(position,headingPitchRoll){this.position=position;this.headingPitchRoll=headingPitchRoll;}exportdefaultKmlCamera;