//This file is automatically rebuilt by the Cesium build process. export default "varying vec3 v_cubeMapCoordinates;\n\ uniform samplerCube cubeMap;\n\ \n\ void main()\n\ {\n\ vec4 rgba = textureCube(cubeMap, v_cubeMapCoordinates);\n\ #ifdef RGBA_NORMALIZED\n\ gl_FragColor = vec4(rgba.rgb, 1.0);\n\ #else\n\ float m = rgba.a * 16.0;\n\ vec3 r = rgba.rgb * m;\n\ gl_FragColor = vec4(r * r, 1.0);\n\ #endif\n\ }\n\ ";