import defaultValue from "../Core/defaultValue.js";
import defined from "../Core/defined.js";
import DeveloperError from "../Core/DeveloperError.js";
import Event from "../Core/Event.js";
import createMaterialPropertyDescriptor from "./createMaterialPropertyDescriptor.js";
import createPropertyDescriptor from "./createPropertyDescriptor.js";

/**
 * @typedef {Object} PolylineGraphics.ConstructorOptions
 *
 * Initialization options for the PolylineGraphics constructor
 *
 * @property {Property | boolean} [show=true] A boolean Property specifying the visibility of the polyline.
 * @property {Property | Array<Cartesian3>} [positions] A Property specifying the array of {@link Cartesian3} positions that define the line strip.
 * @property {Property | number} [width=1.0] A numeric Property specifying the width in pixels.
 * @property {Property | number} [granularity=Cesium.Math.RADIANS_PER_DEGREE] A numeric Property specifying the angular distance between each latitude and longitude if arcType is not ArcType.NONE.
 * @property {MaterialProperty | Color} [material=Color.WHITE] A Property specifying the material used to draw the polyline.
 * @property {MaterialProperty | Color} [depthFailMaterial] A property specifying the material used to draw the polyline when it is below the terrain.
 * @property {Property | ArcType} [arcType=ArcType.GEODESIC] The type of line the polyline segments must follow.
 * @property {Property | boolean} [clampToGround=false] A boolean Property specifying whether the Polyline should be clamped to the ground.
 * @property {Property | ShadowMode} [shadows=ShadowMode.DISABLED] An enum Property specifying whether the polyline casts or receives shadows from light sources.
 * @property {Property | DistanceDisplayCondition} [distanceDisplayCondition] A Property specifying at what distance from the camera that this polyline will be displayed.
 * @property {Property | ClassificationType} [classificationType=ClassificationType.BOTH] An enum Property specifying whether this polyline will classify terrain, 3D Tiles, or both when on the ground.
 * @property {Property | number} [zIndex=0] A Property specifying the zIndex used for ordering ground geometry. Only has an effect if `clampToGround` is true and polylines on terrain is supported.
 */

/**
 * Describes a polyline. The first two positions define a line segment,
 * and each additional position defines a line segment from the previous position. The segments
 * can be linear connected points, great arcs, or clamped to terrain.
 *
 * @alias PolylineGraphics
 * @constructor
 *
 * @param {PolylineGraphics.ConstructorOptions} [options] Object describing initialization options
 *
 * @see Entity
 * @demo {@link https://sandcastle.cesium.com/index.html?src=Polyline.html|Cesium Sandcastle Polyline Demo}
 */
function PolylineGraphics(options) {
  this._definitionChanged = new Event();
  this._show = undefined;
  this._showSubscription = undefined;
  this._positions = undefined;
  this._positionsSubscription = undefined;
  this._width = undefined;
  this._widthSubscription = undefined;
  this._granularity = undefined;
  this._granularitySubscription = undefined;
  this._material = undefined;
  this._materialSubscription = undefined;
  this._depthFailMaterial = undefined;
  this._depthFailMaterialSubscription = undefined;
  this._arcType = undefined;
  this._arcTypeSubscription = undefined;
  this._clampToGround = undefined;
  this._clampToGroundSubscription = undefined;
  this._shadows = undefined;
  this._shadowsSubscription = undefined;
  this._distanceDisplayCondition = undefined;
  this._distanceDisplayConditionSubscription = undefined;
  this._classificationType = undefined;
  this._classificationTypeSubscription = undefined;
  this._zIndex = undefined;
  this._zIndexSubscription = undefined;

  this.merge(defaultValue(options, defaultValue.EMPTY_OBJECT));
}

Object.defineProperties(PolylineGraphics.prototype, {
  /**
   * Gets the event that is raised whenever a property or sub-property is changed or modified.
   * @memberof PolylineGraphics.prototype
   *
   * @type {Event}
   * @readonly
   */
  definitionChanged: {
    get: function () {
      return this._definitionChanged;
    },
  },

  /**
   * Gets or sets the boolean Property specifying the visibility of the polyline.
   * @memberof PolylineGraphics.prototype
   * @type {Property|undefined}
   * @default true
   */
  show: createPropertyDescriptor("show"),

  /**
   * Gets or sets the Property specifying the array of {@link Cartesian3}
   * positions that define the line strip.
   * @memberof PolylineGraphics.prototype
   * @type {Property|undefined}
   */
  positions: createPropertyDescriptor("positions"),

  /**
   * Gets or sets the numeric Property specifying the width in pixels.
   * @memberof PolylineGraphics.prototype
   * @type {Property|undefined}
   * @default 1.0
   */
  width: createPropertyDescriptor("width"),

  /**
   * Gets or sets the numeric Property specifying the angular distance between each latitude and longitude if arcType is not ArcType.NONE and clampToGround is false.
   * @memberof PolylineGraphics.prototype
   * @type {Property|undefined}
   * @default Cesium.Math.RADIANS_PER_DEGREE
   */
  granularity: createPropertyDescriptor("granularity"),

  /**
   * Gets or sets the Property specifying the material used to draw the polyline.
   * @memberof PolylineGraphics.prototype
   * @type {MaterialProperty}
   * @default Color.WHITE
   */
  material: createMaterialPropertyDescriptor("material"),

  /**
   * Gets or sets the Property specifying the material used to draw the polyline when it fails the depth test.
   * <p>
   * Requires the EXT_frag_depth WebGL extension to render properly. If the extension is not supported,
   * there may be artifacts.
   * </p>
   * @memberof PolylineGraphics.prototype
   * @type {MaterialProperty}
   * @default undefined
   */
  depthFailMaterial: createMaterialPropertyDescriptor("depthFailMaterial"),

  /**
   * Gets or sets the {@link ArcType} Property specifying whether the line segments should be great arcs, rhumb lines or linearly connected.
   * @memberof PolylineGraphics.prototype
   * @type {Property|undefined}
   * @default ArcType.GEODESIC
   */
  arcType: createPropertyDescriptor("arcType"),

  /**
   * Gets or sets the boolean Property specifying whether the polyline
   * should be clamped to the ground.
   * @memberof PolylineGraphics.prototype
   * @type {Property|undefined}
   * @default false
   */
  clampToGround: createPropertyDescriptor("clampToGround"),

  /**
   * Get or sets the enum Property specifying whether the polyline
   * casts or receives shadows from light sources.
   * @memberof PolylineGraphics.prototype
   * @type {Property|undefined}
   * @default ShadowMode.DISABLED
   */
  shadows: createPropertyDescriptor("shadows"),

  /**
   * Gets or sets the {@link DistanceDisplayCondition} Property specifying at what distance from the camera that this polyline will be displayed.
   * @memberof PolylineGraphics.prototype
   * @type {Property|undefined}
   */
  distanceDisplayCondition: createPropertyDescriptor(
    "distanceDisplayCondition"
  ),

  /**
   * Gets or sets the {@link ClassificationType} Property specifying whether this polyline will classify terrain, 3D Tiles, or both when on the ground.
   * @memberof PolylineGraphics.prototype
   * @type {Property|undefined}
   * @default ClassificationType.BOTH
   */
  classificationType: createPropertyDescriptor("classificationType"),

  /**
   * Gets or sets the zIndex Property specifying the ordering of the polyline. Only has an effect if `clampToGround` is true and polylines on terrain is supported.
   * @memberof PolylineGraphics.prototype
   * @type {ConstantProperty|undefined}
   * @default 0
   */
  zIndex: createPropertyDescriptor("zIndex"),
});

/**
 * Duplicates this instance.
 *
 * @param {PolylineGraphics} [result] The object onto which to store the result.
 * @returns {PolylineGraphics} The modified result parameter or a new instance if one was not provided.
 */
PolylineGraphics.prototype.clone = function (result) {
  if (!defined(result)) {
    return new PolylineGraphics(this);
  }
  result.show = this.show;
  result.positions = this.positions;
  result.width = this.width;
  result.granularity = this.granularity;
  result.material = this.material;
  result.depthFailMaterial = this.depthFailMaterial;
  result.arcType = this.arcType;
  result.clampToGround = this.clampToGround;
  result.shadows = this.shadows;
  result.distanceDisplayCondition = this.distanceDisplayCondition;
  result.classificationType = this.classificationType;
  result.zIndex = this.zIndex;
  return result;
};

/**
 * Assigns each unassigned property on this object to the value
 * of the same property on the provided source object.
 *
 * @param {PolylineGraphics} source The object to be merged into this object.
 */
PolylineGraphics.prototype.merge = function (source) {
  //>>includeStart('debug', pragmas.debug);
  if (!defined(source)) {
    throw new DeveloperError("source is required.");
  }
  //>>includeEnd('debug');

  this.show = defaultValue(this.show, source.show);
  this.positions = defaultValue(this.positions, source.positions);
  this.width = defaultValue(this.width, source.width);
  this.granularity = defaultValue(this.granularity, source.granularity);
  this.material = defaultValue(this.material, source.material);
  this.depthFailMaterial = defaultValue(
    this.depthFailMaterial,
    source.depthFailMaterial
  );
  this.arcType = defaultValue(this.arcType, source.arcType);
  this.clampToGround = defaultValue(this.clampToGround, source.clampToGround);
  this.shadows = defaultValue(this.shadows, source.shadows);
  this.distanceDisplayCondition = defaultValue(
    this.distanceDisplayCondition,
    source.distanceDisplayCondition
  );
  this.classificationType = defaultValue(
    this.classificationType,
    source.classificationType
  );
  this.zIndex = defaultValue(this.zIndex, source.zIndex);
};
export default PolylineGraphics;