/** * Representation of <Camera> from KML * @alias KmlCamera * @constructor * * @param {Cartesian3} position camera position * @param {HeadingPitchRoll} headingPitchRoll camera orientation */ function KmlCamera(position, headingPitchRoll) { this.position = position; this.headingPitchRoll = headingPitchRoll; } export default KmlCamera;