/** * Constants used by {@link Clock#tick} to determine behavior * when {@link Clock#startTime} or {@link Clock#stopTime} is reached. * * @enum {Number} * * @see Clock * @see ClockStep */ var ClockRange = { /** * {@link Clock#tick} will always advances the clock in its current direction. * * @type {Number} * @constant */ UNBOUNDED: 0, /** * When {@link Clock#startTime} or {@link Clock#stopTime} is reached, * {@link Clock#tick} will not advance {@link Clock#currentTime} any further. * * @type {Number} * @constant */ CLAMPED: 1, /** * When {@link Clock#stopTime} is reached, {@link Clock#tick} will advance * {@link Clock#currentTime} to the opposite end of the interval. When * time is moving backwards, {@link Clock#tick} will not advance past * {@link Clock#startTime} * * @type {Number} * @constant */ LOOP_STOP: 2, }; export default Object.freeze(ClockRange);