//This file is automatically rebuilt by the Cesium build process. export default "#ifdef VECTOR_TILE\n\ uniform vec4 u_highlightColor;\n\ #endif\n\ \n\ varying vec2 v_st;\n\ \n\ void main()\n\ {\n\ czm_materialInput materialInput;\n\ \n\ vec2 st = v_st;\n\ st.t = czm_readNonPerspective(st.t, gl_FragCoord.w);\n\ \n\ materialInput.s = st.s;\n\ materialInput.st = st;\n\ materialInput.str = vec3(st, 0.0);\n\ \n\ czm_material material = czm_getMaterial(materialInput);\n\ gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\ #ifdef VECTOR_TILE\n\ gl_FragColor *= u_highlightColor;\n\ #endif\n\ \n\ czm_writeLogDepth();\n\ }\n\ ";