/**
* Parameters for {@link czm_pbrLighting}
*
* @name czm_material
* @glslStruct
*
* @property {vec3} diffuseColor the diffuse color of the material for the lambert term of the rendering equation
* @property {float} roughness a value from 0.0 to 1.0 that indicates how rough the surface of the material is.
* @property {vec3} f0 The reflectance of the material at normal incidence
*/
struct czm_pbrParameters
{
vec3 diffuseColor;
float roughness;
vec3 f0;
};
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Manggar Mahardhika authored6f034801