/**
* Unpacks a vec4 depth value to a float in [0, 1) range.
*
* @name czm_unpackDepth
* @glslFunction
*
* @param {vec4} packedDepth The packed depth.
*
* @returns {float} The floating-point depth in [0, 1) range.
*/
float czm_unpackDepth(vec4 packedDepth)
{
// See Aras Pranckevičius' post Encoding Floats to RGBA
// http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/
return dot(packedDepth, vec4(1.0, 1.0 / 255.0, 1.0 / 65025.0, 1.0 / 16581375.0));
}
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Manggar Mahardhika authored6f034801