This version of the box model has all the indices in order 0-35. When you convert it to glTF, you need to remove the mesh.primitive.indices, so it just renders all vertices in order.
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Manggar Mahardhika authored6f034801
This version of the box model has all the indices in order 0-35. When you convert it to glTF, you need to remove the mesh.primitive.indices, so it just renders all vertices in order.